today we released TeamSpeak 3 Client version 3.0.0-beta26. It fixes problems with the auto-reconnect logic, a bug which lead to the "Grant" values of permissions to appear empty even when they were set and a few other things.
Here is the complete changelog:
=== Client Release 3.0.0-beta26 - 10 Aug 2010
- Fixed local unmute when client was muted by plugin.
+ Added "Copy permission name" contextmenu to permission overview.
+ Added tooltip information to each entry in the webserver list.
* Changed default webserver list table, city and create channels columns are by
default hidden, max clients and current clients joined into one column.
+ Added contextmenu to webserver list table to enable or disable table columns.
- Tab close button never gets focus to avoid accidential closing of server tab.
- Fixed client info HTML templates showing the application scanner line even
if disabled.
- Fixed grant permissions now being displayed properly in permissions tree.
- Adjusted password and can-create-channels filter in webserver list window to
make the behaviour more obvious.
Hide full/empty servers filter and users filter no longer exclusive.
we just released the TeamSpeak 3 Client 3.0.0-beta25. There are only a few changes, the main reason for this release is that we fixed an issue where a fresh TeamSpeak 3 install would crash when you entered the options. Note that the client plugin sdk api version was incremeted as well, so plugins will need to be updated to function. A few other changes are included, see the changelog:
! Updated plugin API version to 7
+ Plugins can now add a line to the server/channel/client info frame by
implementing ts3plugin_infoTitle, ts3plugin_infoData, ts3plugin_freeMemory.
See the test plugin for details how to use this feature. This feature is
optional, plugins can opt not to implement the new functions.
Added new field PLUGIN_INFO_DATA to html templates to add the plugin info.
+ Some contact-actions can now be added to customized toolbar:
Add as Friend, Add as Blocked, Remove from Contacts
- Fixed possible crash on Linux when attempting to load a Qt style.
- Fixed right aligned and centered spacers could have a wrong position when the
deleted channel had a huge name
- Fixed wrong servergroup positioning-priority in 3D setup
- Fixed that selected client in 3D setup points to a wrong server group
- Fixed crash when opening options dialog when Application/StatusDisplay config
setting is missing.
- Offline messages handling for escaped separators and also accept NUM- ENTER
- Fixed another error message when creating an invitation
- Fixed deleting server group in 3D setup
- Tweaked offline messages again to add targets via autocompleter, combobox or
just writing in. Suggesting new approach - open for discussion. (WIP)
- Easy permissions work-in-progress
- Server tree elide and icon position tweaks
- Server tree now shows a horizontal scroll bar if necessary
- Fixed opening the whisper list window which could lead to not being able to
assign a hotkey
- Fixed filename in filebrowser cannot be seen
- Fixed renaming a file in filebrowser and using a huge filename
- Fixed empty filebrowser (detailed view) header now has a fixed size
- Fixed an error message when creating an invitation without having permission
to open the privilege key list
+ Added hotkey to request Channel Commander
* Overhauled offline messages
+ Removed the receiver list from the offline messages dialog and inserted a
button to add receivers to new/reply message dialog
- Fixed display of unread messages
+ Scroll through messages with the up/down arrow keys
* 3D Sound improvements
- Fixed crash on deleting item when channel- and serverGroupID are the same
- When entering channel, a still existing uid's properties were overwritten
- Respecting clients which are whispering
- Fixed testsound was only played when item was moved by mouse down on client
icon, not on client name
+ All known entries for current channel can be shown via context menu (WIP)
- Fixed apply button didn't always enable when it should
And we just released the TeamSpeak 3 Server beta-27, it has nearly no changes to beta-26 release, but two important fixes are included.
188.40.55.16:27016 NoG [War Server I - www.nogclan.de]
Die geänderten ESL-CFG's für das neue CSS sind auch schon drauf. Und statt 100Tick nun die gewünschten 66Tick (von der ESL so bestimmt, was ich persönlich sau genial finde =P weniger Hardware auslastung).
Join PW und RCON gibt es bei HoMer.
Bei Bedarf kommen noch weitere dazu ..
Um die Public Server kümmer ich mich später ~
*edit*
Die wichtigen Public Server sind auch wieder Online
Wegen dem neuen CSS Update sind alle NoG CSS Server komplett unbrauchbar. Ich hab grad keine Zeit dafür, aber versuch noch heute Abend/Nacht die up2date zu kriegen. Weil das neue CSS hat eine komplett neue Engine - OrangeBox (die von Tf2), die kompletten Änderungen seht ihr ganz unten. Dann gibt es noch ein Problem mit Eventscript, es gibt zwar eine Version für EP1 aber für TF2 geschrieben und ich glaub nicht das ich das einfach für Source verwenden kann.
Der Poolparty und die War Server dürften keine Probleme bereiten.. Poolparty hat kein Eventscript und Sourcemod hab ich auf anderen Servern schon laufen gesehen und die War Server haben ja eh keine Scripte =P (ausser Z-Block, aber das hält den Server ja nich vom laufen ab.)
LG HoMer
Änderungen:
Counter-Strike: Source Update Released
Product Update - Valve
Updates to Counter-Strike: Source have been released and the game is now available on the Mac. To celebrate this update, Counter-Strike: Source will be on sale for 66% off until Friday. For more information, click here.
The updates will be applied automatically when your Steam client is restarted. The major changes include:
General
144 achievements added
New lifetime player stats and summary screens
New match player stats and summary screens
New end of round display with MVP and interesting fact about a player
Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures
New cinematic death camera
New domination and revenge system
Added avatar icons to voice chat, scoreboard, and end of round display
Incorporated many source engine updates
Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.
cvar mat_showlowresimage is now a cheat command.
Many development console commands which would crash the server removed.
Updated source engine addresses many issues:
Better flashlight effect
Better HDR behavior
Multicore rendering support
Added sv_disablefreezecam cvar to turn off the freezecam on a server.
Added sv_nonemesis cvar to turn off domination/revenge on a server.
Added sv_nomvp cvar to turn off MVP stars on a server.
Added sv_nostats cvar to turn off stats on a server.
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns
UI
Added the following cvars to allow players to customize their scoreboards.
cl_scoreboard_ct_color_red
cl_scoreboard_ct_color_green
cl_scoreboard_ct_color_blue
cl_scoreboard_t_color_red
cl_scoreboard_t_color_green
cl_scoreboard_t_color_blue
cl_scoreboard_dead_color_red
cl_scoreboard_dead_color_green
cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.
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